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先日二本松にいったときの動画をアップしました。
菊人形、初めて見たのですがすごいです!
Posted at 02:54 AM | Permalink | Comments (0)
Technorati.comの検索されているランキング4/5位がUCLA Taserで
Technorati動画ランキング1/3/4/5/9/10位をしめているこのビデオ。
Posted at 02:45 PM | Permalink | Comments (0)
超面白い。
Second Life内レストラン登場。
人材採用とか予約のサイトとかもある。
Sublime was conceived and founded in June 2006, with the goal of creating a unique, full-service dining experience in SL. We wanted to provide the community with a romantic, interactive date spot that mimicked a real-life restaurant as closely as possible.
we're now in Sunwi Do. We offer three ways to enjoy our service:
• Self-service tables, which produce a menu of our pub
food when you sit
• A comfortable bar area, where our friendly
bartenders offer free drinks
• Full-service dining, by reservation only, with
service by our professional wait staff
We also provide a private dining room, available for
couples only. Here you can order either a full-service meal
or a fantastic chef's meal, where one of our creative chefs
prepares your meal tableside and serves you personally.
Posted at 08:20 AM | Permalink | Comments (0)
Lycos Debuts Video 'Screening Room'
映画見ながらチャットできる機能のリリース
ENTERTAINMENT PORTAL LYCOS TODAY UNVEILED a new service that enables users to chat and interact while watching films in a virtual screening room.
Offering mainly B-movies, with titles such as "Behind the Nine," "Born
2B Gangsta" and "Breakfast of Aliens," Lycos Cinema allows members to
host screenings at scheduled times for up to 10 other people. Viewers
can chat online during the movie, with their exchanges appearing in a
box below the media player. As with other social networking sites,
users who sign up for Lycos Cinema can create profiles with information
about themselves, and create buddy lists.
B級映画を中心に。。。だが映画見ながらチャットができて、プロフィール登録したりできる。
Other social features allow users to view profiles of fellow audience members and gather in virtual lobbies to browse lists of available screenings and chat. The screening host operates a virtual remote control, with the ability to stop, pause, fast-forward or rewind a movie via the media player. For private screenings, hosts can also set up password-protected entry, allowing only invited guests to attend.
一緒に見ている人がどんな人なのか見れるようになっている。(そして当然きっとどんな映画が好きなのか履歴とかも見れるのではないかと想像しますが。。。)
Lycos Cinema is starting with about 500 mostly low-budget, independent films--spanning genres including horror, action/adventure, comedy and sci-fi. The initial batch of movies is aimed at the youthful demographic of community sites in the Lycos network such as Angelfire.com and Tripod.com. Company executives say they are currently in negotiations with major studios and content providers to expand the catalog. Lycos Cinema films are available only for streaming and are protected by Microsoft's Windows Media Rights Manager DRM software.
The new movie service is Lycos' latest offering in its bid to create a Web 2.0 entertainment portal that eschews user-generated material in favor of professional content. "It's a much more do-able and sounder business plan than when you're trying to get marketers to advertise against user-generated content," said Jamie Riehle, director of product management at Lycos.
To that end, Lycos is offering pre- and post-roll ads during movies as well as standard display ads on the Cinema site. Electronic Arts, American Express, Pfizer and Columbia Pictures are among the advertisers already on board.
Posted at 08:11 AM | Permalink | Comments (0)
菊田さんのマジックショー
二本松にて。
カメレオンカードの謎がまったくわからない。
Posted at 08:01 AM | Permalink | Comments (0)
The margin in July was slim, only 826 units. But the Toyota brand had its best month ever, and Lexus its best July. Ford Motor sales dropped 34% to 241,339 units from July 2005, when it had employee deals for all. In September, Toyota Motor's sales of 222,950 were 25% higher than its September 2005 sales, lifting the entire industry to a combined gain of 1.9%. Without Toyota Motor, the industry would have posted a 1.7% decline, Automotive News reported.
On the product side, Toyota made lemonade out of a lemon market in 2006. While rivals were slumping under the weight of soaring gas prices and big-truck-laden lineups, Toyota was expanding its hybrid offerings from the Prius up through the Lexus RX 400h, and launching the gas-sipping Toyota Yaris subcompact.
Who ever would have imagined the automaker would approve a TV commercial that appears to show a naked owner? That's what happened this year for the Toyota Corolla (private parts were blurred in the spot from Saatchi & Saatchi). The spot carries the "Moving forward" tag. Indeed.
And that means significant activity beyond the $485.8 million in measured media spent in first-half 2006 by Toyota Division, the No. 6 overall U.S. brand. Toyota and sibling Lexus in 2006 dramatically increased their use of events. The company says it has increased funding for its dealers so they, too, can hold owner events.
The launch also marked Toyota's entry into video gaming, with Yaris and Microsoft's Xbox 360 teaming up for the first driving game for Xbox Live Arcade. Yaris had a heavy presence at the E3 video-game convention in Los Angeles.
Mr. Lentz is suited to taking Toyota Motor Sales USA in new directions for marketing. As VP, he oversaw and launched Scion, and says his other brands are learning from Scion. He calls it the automaker's "laboratory for experimentation." He says the cross-pollination is also aided by the shuffling or promoting of marketing people from brand to brand. (Historically, executives were moved out of marketing and succeeded by insiders who didn't come up in marketing).
Scion is on pace to sell 21,000 more than the 156,000 units it sold in 2005.
Posted at 07:59 AM | Permalink | Comments (0)
NEW YORK (Fortune) -- Second Life, the three-dimensional virtual world, has been getting tons of press lately. In the software, which anyone can download for free, you travel around as an "avatar" representing yourself (with a different name), through a huge range of spaces - beautiful natural environments, shopping malls, museums, clubs, homes, apartments and cities. So far, it's signed up 1.3 million members.
It's not a game, it's just a place you go to do whatever you want to do. It has been on the cover of Business Week, on the front page of the New York Times Escapes section and in the coverage of Reuters, which has now assigned a reporter to operate full-time inside Second Life. The Reuters reporter, Adam Pasnick, told CNET that his assignment has caused so many waves he's been getting interview requests from Poland, Colombia, Brazil and New Zealand.
うわわ、ロイターがSL内でフルタイム働くレポーターを置いたって。
でもたしかにロイターに行っても人もいなくてつまんなかったしね。
へええええ。
W Hotels has built a prototype of its new Aloft hotel brand inside Second Life. It was featured in the Times,
among many other articles. W President Ross Klein told me that while
the company originally just wanted to test out concepts, the PR value
from all the stories written about Aloft in Second Life has given the
company a "hundred-fold" return on its investment, just in positive PR.
Even IBM (Charts) CEO Sam Palmisano can now be seen lurking around Second Life.
へえええ!!
Yet Second Life may be more important, longterm, than even this much publicity would suggest. That's because what it really may represent is an alternative vision for how to interact with information and communicate over the Internet.
Yes it's cartoony, but one of the great things about Second LIfe is that whenever you are doing anything, you can see the other people who are nearby as well. This brings a dimension of social life - so elemental to how we live our lives offline - to the Internet in a way that up to now the Web has not. In Second Life everything you do is done in a social space, though you can get privacy if you want.
So far Second Life is way too hard to use. The people who do best there are still techie types. It requires a fairly powerful computer. You have to download a special software application to use it. It can't be used in many corporate offices (like mine at Time Inc., for instance).
But Second Life is important as much for what it represents as for what it concretely offers today. Looking at Second Life makes me realize just how much the Web, wonderful and useful as it is, still mimics a print model.
We are all lathered up about the success of News Corp.'s (Charts) MySpace. But the social networks of the future will probably be much more than merely a bunch of Web-site-like collections of data, as MySpace is today. MySpace beat Friendster, the previous champion social networking site, by allowing its members much more freedom in how they created their pages.
Second Life goes much further. It took a radical approach to design from the beginning. It offered itself as a mere platform for the creations of its occupants. Essentially everything seen inside the software today was created by its users.
そうなの。
だから稚拙だったりつまんなかったり難しかったりもするんだけど、これはインターネットの始めの頃にハードルが高かったけど、ホームページビルダーとかメーラーとかブログとか色々な物ができたのと同様、これからツールが発達すると思う。でも今飛び込むのがカオティックで面白いんじゃないかなあ。(ふみ@カオス好き)
All that the company that operates Second Life, Linden Lab, sells is server time and network capacity. The more real estate you own, the more you pay. It costs nothing to enter, so you can go in and explore all you want. It's often worth it to own real estate, because you can make real money by renting it out or developing it to resell.
Users pay in Linden dollars, which can be converted to real dollars. Though Second Life has established codes of behavior, and does enforce them, restrictions are minimal. Second Life really is the creation of its residents.
One of the more intriguing aspects of Second Life is that it includes links to content outside. If you go, for instance, to Sony's (Charts) island, you can enter a Christina Aguilera room, and watch her latest video (while your avatar sits in an easy chair, of course). There's no reason why some version of a 3D world couldn't eventually offer as much functionality as we get today on the Web, and more. An interesting corollary - searching with Google (Charts) might be harder. It's completely text-based.
Every day more big companies turn their attention to this new medium, realizing that it really represents something new. I'm now convinced that one day Second Life or something related to it will become a Google/Yahoo/MySpace-scale company.
Maybe Second Life will grow organically to become that company. Or an existing giant striving to stay relevant might buy it. Or maybe somebody will build a different, even better virtual world.
But we're seeing something new and important. If you want to stay abreast of what's happening in tech, you need to get inside Second Life. If you run into David Liveoak, don't hesitate to say hello.
Posted at 08:46 AM | Permalink | Comments (0)
世界おもしろCMランキング
世界中のバイラルCMでランキングを作っているサイト。
バイラルチャート
バイラルチャート自体は世界中であって、上記リンクはその日本版へ。
バイラルCM情報局
バイラルCM情報が満載!
ヴァイラ
国内外のバイラルCM情報サイト。
Bore Me
英語のバイラルビデオ集サイト。
「Download for £1 - then forward toall your friends totally FREE!」っていうモデルもあるんだ。。。
Net Broadcaster
バイラルCMというよりエンターテインメントストリーミングビデオサイト。
ViralHQ
Viral Adのアーカイブサイト
ViralX
面白動画サイト
Kontraband
バイラル動画&CMサイト
Camp Chaos
バイラルCM紹介ブログ?なんかアニメ系多し。。。
Megastar
イギリスベース?らしきバイラルCM紹介サイト
TTR2
うーむバイラルCM紹介サイトですがちょっと露出度が高いかも。。。
Virals Auf Einen Blick
ドイツベース?らしきバイラルCM紹介サイト
IFILM
動画共有サイトのバイラルCM紹介コーナー
Vira Meister
バイラルCMブログ
Metacafe
ちょっと落ち着いた目かしら。。
バイラルCMランキング
2005年12月から更新されていないみたい。
Posted at 03:06 AM | Permalink | Comments (1)
今、テクノラティの動画ランキング一位がこちらのKiwi!!というビデオ。
これ、descriptionに「My Master's Thesis Animation」と書いてある通り、日本で言う卒業制作みたいなものなんですね。
デジタルハリウッドとか、みんなこうやって公開すればいいのにね。
卒業制作を隠しておく理由ってどこかにあるんだっけ?
公開して人気がある作品を作った人は制作会社に採用されるとか
進路のルートを切り開いた方がよっぽどいいと思うんだけど。。。
Posted at 01:49 AM | Permalink | Comments (0)